

Monsters and traps bought will always be level 1, or level 2 during year 2.Ī group of 3 random monsters will partake in the raid. The merchant inventory can be refreshed for a small amount of gold which gets more expensive the more you refresh the shop. " Buy a monster or trap from this unscrupulous merchant."Ī random selection of 2 monsters and 1 trap can be purchased. Higher levels require slightly more gold than the previous level.
#Legend of keepers console upgrade#
" Spend some gold to upgrade your active traps."Īll active traps can be upgraded once up to level 4, improving their damage or status duration. Nothing happens when the Master's Life is full. While the Master's Life is not full, they will be healed up to a certain amount of health equal to 10% of their max Life. The player is then presented with the choice of ignoring the offer, or paying the large gold cost and losing the monster for several weeks for them to gain 2 levels. " An opportunity to send one of your employees to an intensive training course."Ī random active monster will be selected. Accept: +200 Gold, Master loses health equal to 20% of max LifeĬhoosing the 2nd option while having less than 20% of max Life will kill the Master and end the game.Tax collectors can be paid through various options. " Some tax officials have come to collect. Each monster will be accompanied by a time they will be gone for, a gold reward, and a secondary reward such as motivation, blood, or an artefact.

Of three randomly selected active monsters, one can be selected to accompany the sales department. " Choose an employee to protect the Sales Department during a business trip." Higher level will increase their value while having low motivation and/or being rendered unavailable (Due to events) will decrease their value. Monsters stationed in the garrison can be sold for a certain amount of gold. Unavailable or injured monsters are less valuable." " Sell monsters in garrison that are no longer useful to you. Resources can be exchanged for another type of resource at a fixed ratio. " Transmute blood, tears, or gold into another resource." Gold earned after defending the dungeon is much higher and offer a better selection of rewards such as rare monsters, traps and master upgrades.

There is always one Champion tier hero in the party, who are stronger in terms of power and attributes. The highest difficulty which can be fought twice during year 1 (Halfway and at the end) and appear more frequently during year 2. " A band of adventurers led by a Champion are on their way to attack a Dungeons Company property! Defend it at all costs!" 'Adventurers' is the standard difficulty while 'Veterans' have slightly tougher heroes with a higher level and may have additional passive abilities, but offers better rewards You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed.This means that heroes are visiting this week and the dungeon must be defended.ĭuring this week the player can choose the difficulty and dungeon type to be fought in. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin! How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!įirst, you will have to plan your defense against a group of adventurers. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!Įach run will be different but players will keep some of their Master's bonuses between runs.
